Monday, April 8, 2013

The Pitch

Ok guys, so here is my opening blurb for the Arthurian/Weird/Fairytale game. I'll refer players to this as I go along for a very quick primer.

MYTHIC BRITAIN AS YOU’VE NEVER SEEN IT BEFORE!

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

Long before men raised themselves above their ape cousins, the Ancient Ones held sway over the Earth. Serpent-men, Deep Ones and other nameless things subjugated all life and dedicated it to the adoration of those blasted names - Cthulhu, Tsathoggua, Dagon, Yog-Sothoth. They are forgotten today, but not gone. The sorcerous serpent-men thrive in Scotland, north of the Antonine Wall. The Deep Ones still swim through the bones of ships, salvaging gold to tempt fishermen into hideous pacts. The hidden cults of Cthulhu struggle to destroy society from within. The gods of men have power but it is weak and temporary; the Outer Darkness is eternally strong.

“Rex quon dam, Rex que futurus”

One hope exists. High King Arthur, only eighteen, has just defeated the last of the rebel British warlords and their Saxon allies at the battle of Mount Badon. He travels the country recruiting the strongest knights for his Round Table and has begun his new castle at Camelot. His soldiers patrol the highways, making safe travel and trade possible in the some parts of the kingdom. Humans, demihumans, and subhumans of all religions and creeds live together (sometimes uneasily) under the fragile Pax Arthuriana.

"Hir yw'r dydd a hir yw'r nos, a hir yw aros Arawn"

Britain is still wild. Giants, trolls, dragons and more roam the woods and hills. Beneath the kingdom lies the mythical otherworld called Annwn (an’oon), ruled by the death god Arawn. Existing in mythical, not physical space, it conforms to no rules of geography or distance. A pit, a well, a mineshaft, a crypt, a cave, even your root cellar - all of these and more lead to the underworld. Faeries, talking animals, madmen, the living dead and demons alike make Annwn their home, and death is quick for the unprepared - but one might find anything in those endless tunnels - even treasures and magic said to outshine the High King’s hoard...

The round table is busy, the High King has better things to do. Your characters are mercenaries, adventurers, freebooters and landless gentry looking to get money, see some action and make a name for themselves. What are you waiting for? Get in the dungeon!

Saturday, March 2, 2013

infrequent blogs

Well, shit - I got a new job last year and picked up my guitar again - where has the time gone? Apologies are due to Jez, Erik, Stefan and the other dudes who I was in the middle of a conversation with when I up and vanished. Next time I'll let you know what's going on - and hopefully not disappear for a year.

I haven't played much of my home game since last spring, but I still toss ideas for games around in my head all the time. I ran a one-shot of my proposed Arthurian Labyrinth Lord game almost a year back, and it was... OK.

After some reflection, the setting needed some changes - it's back on the drawing board. One of the big improvements was adding Realms of Crawling Chaos to the mix. Now I have a setting that's still familiar enough to be easily communicated, but is gaining much-needed variety. I'm going to scrap the one-shot dungeon I wrote, and use a few parts in building a MEGADUNGEON beneath the Isle of Wight.

Actually, the megadungeon will extend underneath all of Britain.

Right now the setting is less "Arthurian high fantasy" and more like:
KING ARTHUR vs. ARAWN vs. CTHULHU!

You might say those first two are pretty similar. The Arthurian heroic fantasy milieu is closely related to Welsh and Irish folktales, but actually the concept of Arawn's 'otherworld' or a fairyland will be stretched to include not only classic D&D stuff like rust monsters and gelatinous cubes, but also the kind of gonzo shit I love to see on MMSFP. So while the Arthurian influence will govern the cities and wilderness of primeval mythic Britain, the folktale/fairyland stuff will take over underground - while the Cthulhian, Weird Tales shit will be stuck in all the hard-to-reach corners.

I have been crawling my favorite blogs (and some really cool ones that are new to me) for monsters and other ideas that fit the bill. Some of my older Arthurian posts are now inaccurate; the speed hireling table and the "Where do you hail from?" table specifically. I will update them in a while, if I am ever done my endless fiddling with the fucking things.

Sunday, February 24, 2013

my "Appendix N"...

since young times
(the one you can't see because of glare is Monmouth's History of the Kings of Britain)
I don't know why I never thought of putting all these together before.